基于Python制作植物大战僵尸游戏的思路方法是什么
Admin 2022-09-13 群英技术资讯 305 次浏览
import os import json from abc import abstractmethod import pygame as pg from . import constants as c class State(): def __init__(self): self.start_time = 0.0 self.current_time = 0.0 self.done = False self.next = None self.persist = {} @abstractmethod def startup(self, current_time, persist): '''abstract method''' def cleanup(self): self.done = False return self.persist @abstractmethod def update(self, surface, keys, current_time): '''abstract method''' class Control(): def __init__(self): self.screen = pg.display.get_surface() self.done = False self.clock = pg.time.Clock() self.fps = 60 self.keys = pg.key.get_pressed() self.mouse_pos = None self.mouse_click = [False, False] # value:[left mouse click, right mouse click] self.current_time = 0.0 self.state_dict = {} self.state_name = None self.state = None self.game_info = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} def setup_states(self, state_dict, start_state): self.state_dict = state_dict self.state_name = start_state self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, self.game_info) def update(self): self.current_time = pg.time.get_ticks() if self.state.done: self.flip_state() self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click) self.mouse_pos = None self.mouse_click[0] = False self.mouse_click[1] = False def flip_state(self): previous, self.state_name = self.state_name, self.state.next persist = self.state.cleanup() self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, persist) def event_loop(self): for event in pg.event.get(): if event.type == pg.QUIT: self.done = True elif event.type == pg.KEYDOWN: self.keys = pg.key.get_pressed() elif event.type == pg.KEYUP: self.keys = pg.key.get_pressed() elif event.type == pg.MOUSEBUTTONDOWN: self.mouse_pos = pg.mouse.get_pos() self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed() print('pos:', self.mouse_pos, ' mouse:', self.mouse_click) def main(self): while not self.done: self.event_loop() self.update() pg.display.update() self.clock.tick(self.fps) print('game over') def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): image = pg.Surface([width, height]) rect = image.get_rect() image.blit(sheet, (0, 0), (x, y, width, height)) image.set_colorkey(colorkey) image = pg.transform.scale(image, (int(rect.width*scale), int(rect.height*scale))) return image def load_image_frames(directory, image_name, colorkey, accept): frame_list = [] tmp = {} # image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1 index_start = len(image_name) + 1 frame_num = 0; for pic in os.listdir(directory): name, ext = os.path.splitext(pic) if ext.lower() in accept: index = int(name[index_start:]) img = pg.image.load(os.path.join(directory, pic)) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) tmp[index]= img frame_num += 1 for i in range(frame_num): frame_list.append(tmp[i]) return frame_list def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')): graphics = {} for name1 in os.listdir(directory): # subfolders under the folder resources\graphics dir1 = os.path.join(directory, name1) if os.path.isdir(dir1): for name2 in os.listdir(dir1): dir2 = os.path.join(dir1, name2) if os.path.isdir(dir2): # e.g. subfolders under the folder resources\graphics\Zombies for name3 in os.listdir(dir2): dir3 = os.path.join(dir2, name3) # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie if os.path.isdir(dir3): # e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack image_name, _ = os.path.splitext(name3) graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept) else: # e.g. pics under the folder resources\graphics\Plants\Peashooter image_name, _ = os.path.splitext(name2) graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept) break else: # e.g. pics under the folder resources\graphics\Screen name, ext = os.path.splitext(name2) if ext.lower() in accept: img = pg.image.load(dir2) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) graphics[name] = img return graphics def loadZombieImageRect(): file_path = os.path.join('source', 'data', 'entity', 'zombie.json') f = open(file_path) data = json.load(f) f.close() return data[c.ZOMBIE_IMAGE_RECT] def loadPlantImageRect(): file_path = os.path.join('source', 'data', 'entity', 'plant.json') f = open(file_path) data = json.load(f) f.close() return data[c.PLANT_IMAGE_RECT] pg.init() pg.display.set_caption(c.ORIGINAL_CAPTION) SCREEN = pg.display.set_mode(c.SCREEN_SIZE) GFX = load_all_gfx(os.path.join("resources","graphics")) ZOMBIE_RECT = loadZombieImageRect() PLANT_RECT = loadPlantImageRect()
START_LEVEL_NUM = 1 ORIGINAL_CAPTION = 'Plant VS Zombies Game' SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) GRID_X_LEN = 9 GRID_Y_LEN = 5 GRID_X_SIZE = 80 GRID_Y_SIZE = 100 WHITE = (255, 255, 255) NAVYBLUE = ( 60, 60, 100) SKY_BLUE = ( 39, 145, 251) BLACK = ( 0, 0, 0) LIGHTYELLOW = (234, 233, 171) RED = (255, 0, 0) PURPLE = (255, 0, 255) GOLD = (255, 215, 0) GREEN = ( 0, 255, 0) SIZE_MULTIPLIER = 1.3 #GAME INFO DICTIONARY KEYS CURRENT_TIME = 'current time' LEVEL_NUM = 'level num' #STATES FOR ENTIRE GAME MAIN_MENU = 'main menu' LOAD_SCREEN = 'load screen' GAME_LOSE = 'game los' GAME_VICTORY = 'game victory' LEVEL = 'level' MAIN_MENU_IMAGE = 'MainMenu' OPTION_ADVENTURE = 'Adventure' GAME_LOOSE_IMAGE = 'GameLoose' GAME_VICTORY_IMAGE = 'GameVictory' #MAP COMPONENTS BACKGROUND_NAME = 'Background' BACKGROUND_TYPE = 'background_type' INIT_SUN_NAME = 'init_sun_value' ZOMBIE_LIST = 'zombie_list' MAP_EMPTY = 0 MAP_EXIST = 1 BACKGROUND_OFFSET_X = 220 MAP_OFFSET_X = 35 MAP_OFFSET_Y = 100 #MENUBAR CHOOSEBAR_TYPE = 'choosebar_type' CHOOSEBAR_STATIC = 0 CHOOSEBAR_MOVE = 1 CHOSSEBAR_BOWLING = 2 MENUBAR_BACKGROUND = 'ChooserBackground' MOVEBAR_BACKGROUND = 'MoveBackground' PANEL_BACKGROUND = 'PanelBackground' START_BUTTON = 'StartButton' CARD_POOL = 'card_pool' MOVEBAR_CARD_FRESH_TIME = 6000 CARD_MOVE_TIME = 60 #PLANT INFO PLANT_IMAGE_RECT = 'plant_image_rect' CAR = 'car' SUN = 'Sun' SUNFLOWER = 'SunFlower' PEASHOOTER = 'Peashooter' SNOWPEASHOOTER = 'SnowPea' WALLNUT = 'WallNut' CHERRYBOMB = 'CherryBomb' THREEPEASHOOTER = 'Threepeater' REPEATERPEA = 'RepeaterPea' CHOMPER = 'Chomper' CHERRY_BOOM_IMAGE = 'Boom' PUFFSHROOM = 'PuffShroom' POTATOMINE = 'PotatoMine' SQUASH = 'Squash' SPIKEWEED = 'Spikeweed' JALAPENO = 'Jalapeno' SCAREDYSHROOM = 'ScaredyShroom' SUNSHROOM = 'SunShroom' ICESHROOM = 'IceShroom' HYPNOSHROOM = 'HypnoShroom' WALLNUTBOWLING = 'WallNutBowling' REDWALLNUTBOWLING = 'RedWallNutBowling' PLANT_HEALTH = 5 WALLNUT_HEALTH = 30 WALLNUT_CRACKED1_HEALTH = 20 WALLNUT_CRACKED2_HEALTH = 10 WALLNUT_BOWLING_DAMAGE = 10 PRODUCE_SUN_INTERVAL = 7000 FLOWER_SUN_INTERVAL = 22000 SUN_LIVE_TIME = 7000 SUN_VALUE = 25 ICE_SLOW_TIME = 2000 FREEZE_TIME = 7500 ICETRAP = 'IceTrap' #PLANT CARD INFO CARD_SUNFLOWER = 'card_sunflower' CARD_PEASHOOTER = 'card_peashooter' CARD_SNOWPEASHOOTER = 'card_snowpea' CARD_WALLNUT = 'card_wallnut' CARD_CHERRYBOMB = 'card_cherrybomb' CARD_THREEPEASHOOTER = 'card_threepeashooter' CARD_REPEATERPEA = 'card_repeaterpea' CARD_CHOMPER = 'card_chomper' CARD_PUFFSHROOM = 'card_puffshroom' CARD_POTATOMINE = 'card_potatomine' CARD_SQUASH = 'card_squash' CARD_SPIKEWEED = 'card_spikeweed' CARD_JALAPENO = 'card_jalapeno' CARD_SCAREDYSHROOM = 'card_scaredyshroom' CARD_SUNSHROOM = 'card_sunshroom' CARD_ICESHROOM = 'card_iceshroom' CARD_HYPNOSHROOM = 'card_hypnoshroom' CARD_REDWALLNUT = 'card_redwallnut' #BULLET INFO BULLET_PEA = 'PeaNormal' BULLET_PEA_ICE = 'PeaIce' BULLET_MUSHROOM = 'BulletMushRoom' BULLET_DAMAGE_NORMAL = 1 #ZOMBIE INFO ZOMBIE_IMAGE_RECT = 'zombie_image_rect' ZOMBIE_HEAD = 'ZombieHead' NORMAL_ZOMBIE = 'Zombie' CONEHEAD_ZOMBIE = 'ConeheadZombie' BUCKETHEAD_ZOMBIE = 'BucketheadZombie' FLAG_ZOMBIE = 'FlagZombie' NEWSPAPER_ZOMBIE = 'NewspaperZombie' BOOMDIE = 'BoomDie' LOSTHEAD_HEALTH = 5 NORMAL_HEALTH = 10 FLAG_HEALTH = 15 CONEHEAD_HEALTH = 20 BUCKETHEAD_HEALTH = 30 NEWSPAPER_HEALTH = 15 ATTACK_INTERVAL = 1000 ZOMBIE_WALK_INTERVAL = 70 ZOMBIE_START_X = SCREEN_WIDTH + 50 #STATE IDLE = 'idle' FLY = 'fly' EXPLODE = 'explode' ATTACK = 'attack' ATTACKED = 'attacked' DIGEST = 'digest' WALK = 'walk' DIE = 'die' CRY = 'cry' FREEZE = 'freeze' SLEEP = 'sleep' #LEVEL STATE CHOOSE = 'choose' PLAY = 'play' #BACKGROUND BACKGROUND_DAY = 0 BACKGROUND_NIGHT = 1
from . import tool from . import constants as c from .state import mainmenu, screen, level def main(): game = tool.Control() state_dict = {c.MAIN_MENU: mainmenu.Menu(), c.GAME_VICTORY: screen.GameVictoryScreen(), c.GAME_LOSE: screen.GameLoseScreen(), c.LEVEL: level.Level()} game.setup_states(state_dict, c.MAIN_MENU) game.main()
import pygame as pg from source.main import main if __name__=='__main__': main() pg.quit()
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