微信小程序是如何实现手写板的,代码是什么
Admin 2022-08-11 群英技术资讯 313 次浏览
<!-- wxml --> <view class="hxt-flex-column"> <view class="hxt-flex" style="font-size: 30rpx;padding: 30rpx;"> <view> <text wx:if="{{!tempFilePath}}">尚未签名,请点击“签名”开始签字</text> <image wx:if="{{tempFilePath}}" src="{{tempFilePath}}"></image> </view> <view style="color: #319987;" bindtap="autograph"> <van-icon name="edit" />签名 </view> </view> </view> <page-container show="{{show}}" style="height: 100vh;width: 100vm;" position="center" bind:clickoverlay="closeSheet" bind:afterleave="closeSheet"> <view class="wrapper"> <view class="handBtn"> <image catchtap="selectColorEvent" src="{{ selectColor === 'black' ? '//img.jbzj.com/file_images/article/202207/20227875050855.png' : '//img.jbzj.com/file_images/article/202207/20227875216713.png' }}" class="{{ selectColor === 'black' ? 'color_select' : '' }} black-select" data-color="black" data-color-value="#1A1A1A"></image> <image catchtap="selectColorEvent" src="{{ selectColor === 'red' ? '//img.jbzj.com/file_images/article/202207/20227875248330.png' : '//img.jbzj.com/file_images/article/202207/20227875312284.png' }}" class="{{ selectColor === 'red' ? 'color_select' : '' }} red-select" data-color="red" data-color-value="#ca262a"></image> <button catchtap="retDraw" class="delBtn">重写</button> <button catchtap="saveCanvasAsImg" class="subBtn">完成</button> </view> <view class="handCenter"> <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove" bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting"> </canvas> </view> <view class="handRight"> <view class="handTitle">手写板</view> </view> </view> </page-container>
js:
// index.js var QQMapWX = require('../../utils/qqmap-wx-jssdk.js'); var qqmapsdk = new QQMapWX({ key: 'H2RBZ-MGCC3-N4G3I-YCX6A-IKB5J-WIBTW' // 必填 }); Page({ data: { show: false, canvasName: 'handWriting', ctx: '', canvasWidth: 0, canvasHeight: 0, transparent: 1, // 透明度 selectColor: 'black', lineColor: '#1A1A1A', // 颜色 lineSize: 1.5, // 笔记倍数 lineMin: 0.5, // 最小笔画半径 lineMax: 4, // 最大笔画半径 pressure: 1, // 默认压力 smoothness: 60, //顺滑度,用60的距离来计算速度 currentPoint: {}, currentLine: [], // 当前线条 firstTouch: true, // 第一次触发 radius: 1, //画圆的半径 cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域 bethelPoint: [], //保存所有线条 生成的贝塞尔点; lastPoint: 0, chirography: [], //笔迹 currentChirography: {}, //当前笔迹 linePrack: [] //划线轨迹 , 生成线条的实际点 }, onLoad() { let canvasName = this.data.canvasName let ctx = wx.createCanvasContext(canvasName) this.setData({ ctx: ctx }) var query = wx.createSelectorQuery(); query.select('.handCenter').boundingClientRect(rect => { this.setData({ canvasWidth: rect.width, canvasHeight: rect.height }) }).exec(); }, // 笔迹开始 uploadScaleStart(e) { if (e.type != 'touchstart') return false; let ctx = this.data.ctx; ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色 ctx.setGlobalAlpha(this.data.transparent); // 设置半透明 let currentPoint = { x: e.touches[0].x, y: e.touches[0].y } let currentLine = this.data.currentLine; currentLine.unshift({ time: new Date().getTime(), dis: 0, x: currentPoint.x, y: currentPoint.y }) this.setData({ currentPoint, // currentLine }) if (this.data.firstTouch) { this.setData({ cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x }, firstTouch: false }) } this.pointToLine(currentLine); }, // 笔迹移动 uploadScaleMove(e) { if (e.type != 'touchmove') return false; if (e.cancelable) { // 判断默认行为是否已经被禁用 if (!e.defaultPrevented) { e.preventDefault(); } } let point = { x: e.touches[0].x, y: e.touches[0].y } //测试裁剪 if (point.y < this.data.cutArea.top) { this.data.cutArea.top = point.y; } if (point.y < 0) this.data.cutArea.top = 0; if (point.x > this.data.cutArea.right) { this.data.cutArea.right = point.x; } if (this.data.canvasWidth - point.x <= 0) { this.data.cutArea.right = this.data.canvasWidth; } if (point.y > this.data.cutArea.bottom) { this.data.cutArea.bottom = point.y; } if (this.data.canvasHeight - point.y <= 0) { this.data.cutArea.bottom = this.data.canvasHeight; } if (point.x < this.data.cutArea.left) { this.data.cutArea.left = point.x; } if (point.x < 0) this.data.cutArea.left = 0; this.setData({ lastPoint: this.data.currentPoint, currentPoint: point }) let currentLine = this.data.currentLine currentLine.unshift({ time: new Date().getTime(), dis: this.distance(this.data.currentPoint, this.data.lastPoint), x: point.x, y: point.y }) // this.setData({ // currentLine // }) this.pointToLine(currentLine); },// 笔迹结束 uploadScaleEnd(e) { if (e.type != 'touchend') return 0; let point = { x: e.changedTouches[0].x, y: e.changedTouches[0].y } this.setData({ lastPoint: this.data.currentPoint, currentPoint: point }) let currentLine = this.data.currentLine currentLine.unshift({ time: new Date().getTime(), dis: this.distance(this.data.currentPoint, this.data.lastPoint), x: point.x, y: point.y }) // this.setData({ // currentLine // }) if (currentLine.length > 2) { var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length; //$("#info").text(info.toFixed(2)); } //一笔结束,保存笔迹的坐标点,清空,当前笔迹 //增加判断是否在手写区域; this.pointToLine(currentLine); var currentChirography = { lineSize: this.data.lineSize, lineColor: this.data.lineColor }; var chirography = this.data.chirography chirography.unshift(currentChirography); this.setData({ chirography }) var linePrack = this.data.linePrack linePrack.unshift(this.data.currentLine); this.setData({ linePrack, currentLine: [] }) }, retDraw() { this.data.ctx.clearRect(0, 0, 700, 730) this.data.ctx.draw() }, //画两点之间的线条;参数为:line,会绘制最近的开始的两个点; pointToLine(line) { this.calcBethelLine(line); return; }, //计算插值的方式; calcBethelLine(line) { if (line.length <= 1) { line[0].r = this.data.radius; return; } let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5; if (line.length <= 2) { x0 = line[1].x y0 = line[1].y x2 = line[1].x + (line[0].x - line[1].x) * curveValue; y2 = line[1].y + (line[0].y - line[1].y) * curveValue; //x2 = line[1].x; //y2 = line[1].y; x1 = x0 + (x2 - x0) * curveValue; y1 = y0 + (y2 - y0) * curveValue;; } else { x0 = line[2].x + (line[1].x - line[2].x) * curveValue; y0 = line[2].y + (line[1].y - line[2].y) * curveValue; x1 = line[1].x; y1 = line[1].y; x2 = x1 + (line[0].x - x1) * curveValue; y2 = y1 + (line[0].y - y1) * curveValue; } //从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上 len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 }); lastRadius = this.data.radius; for (let n = 0; n < line.length - 1; n++) { dis += line[n].dis; time += line[n].time - line[n + 1].time; if (dis > this.data.smoothness) break; } this.setData({ radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize }); line[0].r = this.data.radius; //计算笔迹半径; if (line.length <= 2) { r0 = (lastRadius + this.data.radius) / 2; r1 = r0; r2 = r1; //return; } else { r0 = (line[2].r + line[1].r) / 2; r1 = line[1].r; r2 = (line[1].r + line[0].r) / 2; } let n = 5; let point = []; for (let i = 0; i < n; i++) { let t = i / (n - 1); let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2; let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2; let r = lastRadius + (this.data.radius - lastRadius) / n * i; point.push({ x: x, y: y, r: r }); if (point.length == 3) { let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r); a[0].color = this.data.lineColor; // let bethelPoint = this.data.bethelPoint; // console.log(a) // console.log(this.data.bethelPoint) // bethelPoint = bethelPoint.push(a); this.bethelDraw(a, 1); point = [{ x: x, y: y, r: r }]; } } this.setData({ currentLine: line }) }, //求两点之间距离 distance(a, b) { let x = b.x - a.x; let y = b.y - a.y; return Math.sqrt(x * x + y * y); }, ctaCalc(x0, y0, r0, x1, y1, r1, x2, y2, r2) { let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2; vx01 = x1 - x0; vy01 = y1 - y0; norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2; vx01 = vx01 / norm * r0; vy01 = vy01 / norm * r0; n_x0 = vy01; n_y0 = -vx01; vx21 = x1 - x2; vy21 = y1 - y2; norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2; vx21 = vx21 / norm * r2; vy21 = vy21 / norm * r2; n_x2 = -vy21; n_y2 = vx21; a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" }); a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 }); a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 }); a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 }); a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 }); a[0].mx = a[0].mx.toFixed(1); a[0].mx = parseFloat(a[0].mx); a[0].my = a[0].my.toFixed(1); a[0].my = parseFloat(a[0].my); for (let i = 1; i < a.length; i++) { a[i].c1x = a[i].c1x.toFixed(1); a[i].c1x = parseFloat(a[i].c1x); a[i].c1y = a[i].c1y.toFixed(1); a[i].c1y = parseFloat(a[i].c1y); a[i].c2x = a[i].c2x.toFixed(1); a[i].c2x = parseFloat(a[i].c2x); a[i].c2y = a[i].c2y.toFixed(1); a[i].c2y = parseFloat(a[i].c2y); a[i].ex = a[i].ex.toFixed(1); a[i].ex = parseFloat(a[i].ex); a[i].ey = a[i].ey.toFixed(1); a[i].ey = parseFloat(a[i].ey); } return a; }, bethelDraw(point, is_fill, color) { let ctx = this.data.ctx; ctx.beginPath(); ctx.moveTo(point[0].mx, point[0].my); if (undefined != color) { ctx.setFillStyle(color); ctx.setStrokeStyle(color); } else { ctx.setFillStyle(point[0].color); ctx.setStrokeStyle(point[0].color); } for (let i = 1; i < point.length; i++) { ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey); } ctx.stroke(); if (undefined != is_fill) { ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 ) } ctx.draw(true) }, selectColorEvent(event) { console.log(event) var color = event.currentTarget.dataset.colorValue; var colorSelected = event.currentTarget.dataset.color; this.setData({ selectColor: colorSelected, lineColor: color }) }, //保存到相册 saveCanvasAsImg() { var _this = this; wx.canvasToTempFilePath({ canvasId: 'handWriting', fileType: 'png', destWidth: 600, destHeight: 300, quality: 1, //图片质量 success(res) { console.log(res.tempFilePath, 'canvas生成图片地址'); _this.setData({ show: false,tempFilePath: res.tempFilePath}); } }) }, , autograph: function (e) { this.setData({ show: true }) } , closeSheet: function (e) { this.setData({ show: false }) } })
/*wxss*/ .wrapper { width: 100%; height: 95vh; margin: 30rpx 0; overflow: hidden; display: flex; align-content: center; flex-direction: row; justify-content: center; font-size: 28rpx; } .handWriting { background: #fff; width: 100%; height: 95vh; } .handRight { display: inline-flex; align-items: center; } .handCenter { border: 4rpx dashed #e9e9e9; flex: 5; overflow: hidden; box-sizing: border-box; } .handTitle { transform: rotate(90deg); flex: 1; color: #666; } .handBtn button { font-size: 28rpx; } .handBtn { height: 95vh; display: inline-flex; flex-direction: column; justify-content: space-between; align-content: space-between; flex: 1; } .delBtn { position: absolute; top: 250rpx; left: 0rpx; transform: rotate(90deg); color: #666; } .delBtn image { position: absolute; top: 13rpx; left: 25rpx; } .subBtn { position: absolute; bottom: 52rpx; left: -3rpx; display: inline-flex; transform: rotate(90deg); background: #008ef6; color: #fff; margin-bottom: 30rpx; text-align: center; justify-content: center; } .black-select { width: 60rpx; height: 60rpx; position: absolute; top: 30rpx; left: 25rpx; } .black-select.color_select { width: 90rpx; height: 90rpx; top: 30rpx; left: 10rpx; } .red-select { width: 60rpx; height: 60rpx; position: absolute; top:140rpx; left:25rpx; } .red-select.color_select { width: 90rpx; height: 90rpx; top: 120rpx; left: 10rpx; }
免责声明:本站发布的内容(图片、视频和文字)以原创、转载和分享为主,文章观点不代表本网站立场,如果涉及侵权请联系站长邮箱:mmqy2019@163.com进行举报,并提供相关证据,查实之后,将立刻删除涉嫌侵权内容。
猜你喜欢
方法:1、利用“document.getElementById("id")”语句根据id值获取指定的html标签元素对象;2、利用“标签元素对象.style.display="none";”语句将获取到的html标签元素隐藏即可。
本篇文章给大家带来了关于javascript的相关知识,其中主要整理了异步与回调的基本概念的相关问题,同步,一般指按照预定的顺序依次执行任务,只有当上一个任务完成后,才开始执行下一个任务,异步,与同步相对应,异步指的是让CPU暂时搁置当前任务,先处理下一个任务,当收到上个任务的回调通知后,再返回上个任务继续执行,下面一起来看一下,希望对大家有帮助。
我们知道JavaScript设计模式有很多,本文主要给大家介绍JavaScript观察者模式的内容。那么究竟JavaScript观察者模式是什么呢?如何实现?接下来我们详细的了解看看。
vue3出来一段时间了,element也更新了版本去兼容vue3,下面这篇文章主要给大家介绍了关于vue3集成Element-plus实现按需自动引入组件的相关资料,文中通过示例代码介绍的非常详细,需要的朋友可以参考下
Redux是JavaScript状态容器,提供可预测化的状态管理,今天通过本文给大家分享redux在react中使用及配置redux到react项目中的方法,感兴趣的朋友跟随小编一起看看吧
成为群英会员,开启智能安全云计算之旅
立即注册Copyright © QY Network Company Ltd. All Rights Reserved. 2003-2020 群英 版权所有
增值电信经营许可证 : B1.B2-20140078 粤ICP备09006778号 域名注册商资质 粤 D3.1-20240008